package levels 
{
	/**
	 * ...
	 * @author morgan
	 */
	public class Level2State extends GameState
	{
		[Embed (source = "../../data/map1_real.txt", mimeType = "application/octet-stream")] private var txt_map:Class;
		[Embed (source = "../../recs/first.rec", mimeType = "application/octet-stream")] private var txt_rec:Class;
		public function Level2State() 
		{
			realMapStr = new txt_map;
			reflectMapStr = new txt_map;
		}
		
		override public function create():void 
		{
			super.create();
			
			sceneReflection.player.setPlaybackMode(new txt_rec);
		}
		
	}

}